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Games

PRESENT

(Jan. 2022 - June. 2022)

Project Stats: 20 weeks, 8 team members

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• Spearheaded the development of initial game and character concepts, focusing on narrative richness and player engagement.

• Coordinated tasks and meetings for a team of eight, ensuring project milestones were achieved efficiently and effectively.

• Collaborated with designers to create immersive level environments, enhancing the game's storytelling capabilities.

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Personal Roles in Project: Project Manager, Design Lead, Trailer

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Project Tools: Unity Engine, Perforce, Asana

Ellen Game Mod - Game Snapshot.png

(May. 2021 - Jun. 2021)
Project Stats:
 4.5 weeks, 4 team members

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'Hallway Game' is an experimental Surreal-Horror experience.

Concepted and designed experience to inspire feelings of unease and unrest utilizing nothing but sound, relying on narrative strategies like exploration, player choice, and subversion to mold the tiny, rectangular play environment into a creepy roulette.

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Personal Project Roles: Creative Lead, Sound Lead, Lead Animator

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Project Tools: Unity Engine, Sourcetree, Asana

lighting.PNG

(Mar. 2021 - Apr. 2021)

Project Stats: 4.5 weeks, 4 team members​

 

'Petting Your Pets' is an experimental Affection-Game experience

Concepted and designed experience to inspire feelings of calm and nostalgia through object, audial, and visual familiarity.

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Personal Project Roles: Creative Lead, Level Designer

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Project Tools: Unity Engine, Sourcetree, Asana

Dreamscape_Screenshot_edited.jpg

(Nov. 2020)

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HW5 was developed as an exercise in scripting, programming, environmental design/texture molding, particle effect work, and playtesting to "craft a level with a beginning and end."

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Personal Project Roles: Did It All Myself

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Project Tools: Unity Engine, 3D Game Kit

Game Snapshot 6.png

(Jan 2020)

 

This 'Basic Breakout' game was the first video game that I ever created.

Note: was super fun making the pixel art <3​

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Personal Roles in Project: Did It All Myself

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Tools used for Project: GameMaker Studio 2, Open Source Sounds

Blue_TestRender1.jpg

(May 2022)

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90 second video trailer created as media work in preparation for my team's DePaul 2022 'Indiecade' submission.​

(Sep. 2021 - Nov. 2021)

Project Stats: 9.5 weeks, 8 team members

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'Temple Sword' is a third-person Sci-fi RPG experience ​about Agent Ellen, an intergalactic investigator sent to look into an energy disturbance on a remote planet.

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Personal Project Roles: Project Manager, Design Lead, Narrative Lead

 

Project Tools: Unity Engine, 3D Game Kit, Perforce, Asana

Capture.PNG

(Mar. 2021 - Jun. 2021)

Project Stats: 9.5 weeks, Solo Project

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• Independently designed and developed a single-level parkour game using Unity Engine.​​

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Project Tools: Unity Engine, Unity Store, Pro Tools

Petting Your Pets - Game Snapshot.png

(Jan. 2021 - Mar. 2021)

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'Lo-Fi Dreamscape' is a single level Explorative Puzzle Platformer.

Designed to make a calm and explorative platformer experience that can be used for stress relief, giving peace of mind.

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Personal Project Roles: Did it All Myself

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Project Tools: Unity Engine, Adobe Illustrator

HW5 Snapshot 3.png

(Sep. 2020 - Nov. 2020)

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'Detective Game' is a single level Explorative Mystery VR game driven by environmental storytelling through a neon sign workshop, turned crime scene.

Designed for Oculus Rift (VR) under a focus of "exploring how game environments and mechanics can be shaped around the key elements of a VR experience."​

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Personal Project Roles: Lead Game Designer, Level Designer, [Neon-Light] 3D-Object Modeler, Narrative Lead, Voice Actor

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Project Tools: Unity Engine, Adobe Illustrator

Basic Breakout - Main Menu Screenshot.png

The Backstory

"If creation is my craft, I choose the written page is my canvas."

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As long as I can remember, I've loved to create.

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As a kid, this manifested in physical builds. Numerous "Jonathan Stories" would pop up week by week from our Brauer household, so much so that they became hilariously infamous throughout the family. Often times, our basements and bedrooms would become battlegrounds for my imagination, and my musings would manifest in ways literally impossible to ignore. Literally. You couldn't walk through the rooms without navigating an obstacle course that was different every time. It was both tragic and legendary.

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In my teenage years, my friends from school and soccer got me into Xbox, and, luckily for my parents, it introduced me to a new, less intrusive form of creativity, the creation of environments and mini-games inside of sandbox platforms various games offered. I grew a passion for digital media, making and editing videos, designing experiences story-driven, open world, and mechanical for people to enjoy.

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Entering college, I was unsure of what profession I wanted to pursue. I knew I wanted to create, but I didn't know what. In my time at Joliet Junior College, and later, at DePaul University, I grew an additional passion for project organization and planning.

 

In the end, I decided to pursue a Bachelors in game development, dual focusing in design and project management to hit the widgets of both of my interests. In my project work, during my tenure at DePaul, I wrote for level and UI design, character dialogue, and cinematic story narratives, aiming to grow a diverse understanding of project pipelines and the disciplines that go into them.

 

Whenever I could, I went great lengths to go the extra mile, volunteering for design and management positions on projects where I could, honing my expertise in writing, formatting, and project management by throwing myself into the fire, a trend I continued during my internship and later contract work beyond. Simultaneously, this was also the period that I discovered my blazing passion for story writing through a medium of books, and began tutoring under my Grandma, Susan Brauer, a former DeVry University dean, Argonne National Laboratories engineer, and self-published author, in addition to college.

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From January, 2023, to the Summer of '24, throughout my collegiate senior year, I interned at MonogramGroup, a world-class branding agency in Chicago, Illinois, where I was trusted early on to manage the creation of several case study pages for their company website. After my internship, I was hired on as a research analyst and entrusted to undergo the process of walking the untraveled ground of an experimental new-business effort, researching and tracking national companies' relevant mergers and acquisitions to capitalize on.

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I found enjoyment and purpose in the gaming and digital media projects I was a part of throughout college and my initial post-college work, but something felt... missing, like an itch I couldn't scratch, something yet to be ventured. After thinking on it introspectively over a period of months, I diagnosed the itch as a desire to do more, and a desire, simply, to tell stories... to be more intimately involved in the process aiding others to make their ideas, and dreams, a reality. That said, I made the decision to leverage my skills in design, writing, and management in a field different than that of game development.

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Ironically, I despised reading as a kid... I didn't have the patience to read, and seldom was exposed to the notion of writing. As birthdays passed, however, I found my perspective beginning to change. Today, I find reading to be profound, and do it all the time. I can't help myself. I love it. And I find writing, in its many forms, to be relaxing and rewarding.
 

I enjoyed helping telling stories through the interactions of a controller and a screen, yes. But through the medium of verbiage on a piece of parchment, there's a magic within the mechanisms at work within the mind of a reader. As a creator, I find that incredibly alluring. 

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So when I have time to myself... I like to write, be it personally, or professionally. And in my search for a job to get a foot in the door, attempting to take a new first step in the earlies my career, unlike my years before, through college, and even in the year after, I know I'm making the right choice pursuing position in the field of publishing. (Autumn, 2025)

© 2024 by Jonathan Brauer. Proudly created with Wix.com

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