MEDIA
(Dec. 2024 - Present)
Amidst an era of job hopping to find a stable place to build a career, I instinctually felt an itch to create. Although I was building new experiences, gaining insights into different walks of life professionally to what I was accustomed to, I wanted, in addition to these experiences, to do what I love most. Hence, the itch.
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Thus, while continuing my work on various creative writing projects, I designed a personal custom character model within the program, VRiodStudio, taking headshots as well as custom expression emojis for Discord and Twitch chat usage.
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After creating the personal character to act as a visual persona for me, I made a custom channel on the platform, Twitch, to record content VODs and Shorts, which I export to my personal YouTube, and over the next two weeks, I built a following and streaming presence substantial enough to be upgraded to a Twitch Affiliate -- signifying a full integration into the platform.
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Nowadays, I utilize Twitch streaming and various photo editing programs as a basis for new digital media content creation, being simple and user friendly to take advantage of, as an ongoing hobbyist project centered around Gaming and ASMR, acting as sleep aids, means of passing time, and entertainment for those who decide to watch or tune in :)
(Jan. 2021 - Jun. 2024)
During my tenure heading the online gaming group, I often worked on the side to make various media in addition to the video and document work I completed for the group.
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Among this media was recruitment media, document visualization, game map environmental photography, YouTube videos, YouTube shorts, and 60+ member hero shots.
(Jan. 2021 - Jun. 2024)
During my tenure heading the online gaming group, I often headed creative, balancing, copywriting, and general documentation work the group's different facets of activity. The group was very thorough, and detailed, but keeping all of its media and materials organized was incredibly pleasing, and looking back, satisfying to partake in :)
(Jan. 2023 - Jun. 2023)
While an Account Executive Intern at MonogramGroup, I volunteered to help out in any way that I could. The company’s president said, “be careful what you wish for”, and entrusted me to oversee the production of 9 case studies in an expedited time frame for the release of the new company website.
I devised two variants of a timeline to provide a framework for the hand-offs of deliverables between team members over a weekend, I hosted a meeting the following Monday, and presented the plans for the team to choose which version they liked more as designers and developers.
Over the upcoming weeks and months, following an agile workflow, I communicated with company executives, scheduled and hosted online and in-person meetings be it teamwide or one-on-ones, and ensured that project deliverables remained on schedule.
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Facilitating/Managing this project was an incredibly valuable experience to grow further in personal adaptability, proactivity, attention to detail, timeline creation, communication and presentation, and planning ability.
(May 2022)
During my time working on the Capstone project, 'SLIMETIME,' the various student development teams were tasked with a number production-oriented assignments to prepare our projects for DePaul's 'Indiecade' event.
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At the time, I'd never made a trailer before, yet it seemed really cool. Having a duel focus in design and production-management, I found the prospect of taking it on incredibly interesting... so I did.
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The instructions that the capstone teams were given for the task were to "make a 90 second trailer for your game's indiecade submission."
(Jan. 2021)
I may not be an Animator by nature, yet Animation is nonetheless a discipline that I respect, understand, and am consistently in awe of.
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For this project, the Instructions were in essence to take 3 premade models (the one-legged character, the chair/platform, and the button/button stand) and personally design, craft, and light an animation using them, which incorporates the character jumping and pressing the button, causing 'something' to happen.
(Jan. 2021)
I created this One Minute Audio Story as a submission for a college Game Sound Design assignment; a 1-minute audio story as a sample of 'storytelling through sound.'
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After creating the 'story' in concept and plan, I used pro tools to edit free sounds in google into this final deliverable.
(Jan. 2021)
I submitted this audio work for a collegiate 'Game Sound Design' assignment.​
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For this project, the instructions were to use Pro Tools to manually design and edit-in every sound, be it special effects, footsteps--everything--for a pre-existing silent video, thus giving the video a feeling of full audial experience.
(2019)
I blueprinted, spliced, and edited this YouTube channel trailer to summarize the compendium of 228 content videos (2013-2019) I'd made and posted within my hobbyist game footage channel over the course of 7 years.
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When I was younger and throughout high school I self-learned the discipline of video editing from scratch, knowing it was something I enjoyed doing.
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Although I made this trailer, and subsequently the vast majority of my channel's videos, in the years before I was a student at DePaul, it remains a strong exercise among my other projects as storyboarding numerous clips to fit rhythmically to the beats of a musical composition.
(2010's)
Amidst other media work I was in videos and such for fun in the 2010's, I also helped people out on the side when they wanted some photos taken.
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Here are some headshots and action shots I took from 2011 to my senior year of high school in 2017.