All Projects
A Story of Creativity
Est. 1998
PRESENT
(Jul. 2025 - Present)​
An 'epic fantasy' novel about a time and place where creatures of darkness run all but rampant, childhood friends... a boy who lived as a servant, and a prince, whom he served... must come to terms with their lives' harsh realities as they are thrust without warning into darker tides beyond the veil of the mundane. ​
(Sep. 2025)
A 'dark fantasy / horror' opening chapter, rewritten into novel format from its original screenwriting iteration and added to to be expanded upon at a later date, taking place in a rural medieval village within the story world of 'The City in the Dark.'
(Jan. 2025 - Present)
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As an ongoing hobbyist project centered around gaming and sleep aid videos, I've started leveraging Twitch to record content VODs and Shorts, which I export to my personal YouTube Channel to provide entertainment and 'chill vibes' for those who enjoy tuning in to watch video gaming content. :)
(Jan. 2021 - Jun. 2024)
During my hobbyist tenure heading the online gaming group, I often worked on various media in addition to document and management work.
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Among this media was recruitment media, document visualization, game map environmental photography, YouTube videos, YouTube shorts, and 60+ member hero shots.
(Jan. 2021 - Jun. 2024)
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Additionally, I also headed diverse documentation work for the group's many facets of activity.
(Jan. 2022 - June. 2022)
Project Stats: 20 weeks, 8 team members
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• Spearheaded the development of initial game and character concepts, focusing on narrative richness and player engagement.
• Coordinated tasks and meetings for a team of eight, ensuring project milestones were achieved efficiently and effectively.
• Collaborated with designers to create immersive level environments, enhancing the game's storytelling capabilities.
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Personal Roles in Project: Project Manager, Design Lead, Trailer
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Project Tools: Unity Engine, Perforce, Asana
(May. 2022)
An dark fantasy 'prologue' (old draft) taking place in a collapsing nation amidst an invasion of enemy forces as an anthological introduction for three characters in 'The City in the Dark.'​
(May. 2021 - Jun. 2021)
Project Stats: 4.5 weeks, 4 team members
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'Hallway Game' is an experimental Surreal-Horror experience.
• Concepted and designed experience to inspire feelings of unease and unrest utilizing nothing but sound, relying on narrative strategies like exploration, player choice, and subversion to mold the tiny, rectangular play environment into a creepy roulette.
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Personal Project Roles: Creative Lead, Sound Lead, Lead Animator
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Project Tools: Unity Engine, Sourcetree, Asana
(Mar. 2021 - Apr. 2021)
Project Stats: 4.5 weeks, 4 team members​
'Petting Your Pets' is an experimental Affection-Game experience
• Concepted and designed experience to inspire feelings of calm and nostalgia through object, audial, and visual familiarity.
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Personal Project Roles: Creative Lead, Level Designer
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Project Tools: Unity Engine, Sourcetree, Asana
(Jan. 2021)
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Animated character emotions, enhancing narrative through visual storytelling.
(Jan. 2021)
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Leveraged Pro Tools to manually design, insert, and edit every sound, be it special effects, footsteps, music, etcetera for a pre-existing, silent video, thus giving the video a feeling of full audial experience.
(Sep. 2020 - Nov. 2020)
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'Detective Game' is a single level Explorative Mystery VR game driven by environmental storytelling through a neon sign workshop, turned crime scene.
• Designed for Oculus Rift (VR) under a focus of "exploring how game environments and mechanics can be shaped around the key elements of a VR experience."​
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Personal Project Roles: Lead Game Designer, Level Designer, [Neon-Light] 3D-Object Modeler, Narrative Lead, Voice Actor
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Project Tools: Unity Engine, Adobe Illustrator
(Nov. 2019)
A dark Fantasy 'intro sequence' taking place in a rural medieval village as an anthological introduction for a character in 'The City in the Dark.'​
(Oct. 2019)
A sci-fi thriller 'Intro sequence' taking place in post apocalypse Los Angeles.​
(Sep. 2019)
A fantasy 'Short Story’ taking place August 24, 79 CE, written under restriction of using only a single page of cinematic screenwriting.
(2011 - 2017)
From seventh grade in 2011 to my senior year of high school in 2017, I often used sandboxes and media platforms within video games as a means of expressing my artistic interests. As a hobbyist pursuit, I often took headshots and action shots, working alongside online friends of mine to edit and plan the media itself.
(2005 - 2007)
As a young child, before I learned of digital and written mediums of creative expression, my ideas manifested in unique, but messy, manners of ways...
Creation Classics
(Apr. 2025)
A post-apocalyptic story intro introducing five characters living in the aftermath of a zombie apocalypse, focusing on the more often overlooked aspects of day to day life in a setting after the collapse of existing civilization. Right now I'm focusing on 'The City in the Dark' and 'PINE,' so I'm not writing more for this story currently, but I intend to revisit this work when the time is right.
(Aug. 2024 - Present)
A 'dark fantasy' novel about supernatural hunters and a teenager who's world is turned upside down with the making of a not so simple, single choice.
(May 2022)
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90 second video trailer created as media work in preparation for my team's DePaul 2022 'Indiecade' submission.​
(Sep. 2021 - Nov. 2021)
Project Stats: 9.5 weeks, 8 team members
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'Temple Sword' is a third-person Sci-fi RPG experience ​about Agent Ellen, an intergalactic investigator sent to look into an energy disturbance on a remote planet.
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Personal Project Roles: Project Manager, Design Lead, Narrative Lead
Project Tools: Unity Engine, 3D Game Kit, Perforce, Asana
(Mar. 2021 - Jun. 2021)
Project Stats: 9.5 weeks, Solo Project
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• Independently designed and developed a single-level parkour game using Unity Engine.​​
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Project Tools: Unity Engine, Unity Store, Pro Tools
(Jan. 2021 - Mar. 2021)
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'Lo-Fi Dreamscape' is a single level Explorative Puzzle Platformer.
• Designed to make a calm and explorative platformer experience that can be used for stress relief, giving peace of mind.
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Personal Project Roles: Did it All Myself
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Project Tools: Unity Engine, Adobe Illustrator
(Jan. 2021)
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Created an audio story demonstrating storytelling through a single minute of sound.
(Nov. 2020)
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HW5 was developed as an exercise in scripting, programming, environmental design/texture molding, particle effect work, and playtesting to "craft a level with a beginning and end."
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Personal Project Roles: Did It All Myself
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Project Tools: Unity Engine, 3D Game Kit
(Jan 2020)
This 'Basic Breakout' game was the first video game that I ever created.
• Note: was super fun making the pixel art <3​
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Personal Roles in Project: Did It All Myself
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Tools used for Project: GameMaker Studio 2, Open Source Sounds
(Oct. 2019)
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A sci-fi comedy 'snapshot' scene following the events of an extra terrestrial crash landing in a small town in the United States Midwest.
(Sep. 2019)
A dark fantasy short story taking place among the forests and mysteries of Mount Rainier; Washington, USA. Written under restriction of using only a single page, following a prompt, "bring an inanimate object to life."
(2013 - 2019) (2019)
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I blueprinted, spliced, and edited a YouTube channel trailer to summarize the compendium of 300+ content videos (2013-2019) I'd posted within my hobbyist game footage channel over the course of 7 years.
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When I was younger, and throughout high school, I self-learned the discipline of video storyboarding and editing from scratch as one of the many mediums I leveraged to express my creative inclinations.​



The Backstory
"If creation is my craft, I choose the written page is my canvas."
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As long as I can remember, I've loved to create.
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As a kid, this manifested in physical builds. Numerous "Jonathan Stories" would pop up week by week from our Brauer household, so much so that they became hilariously infamous throughout the family. Often times, our basements and bedrooms would become battlegrounds for my imagination, and my musings would manifest in ways literally impossible to ignore. Literally. You couldn't walk through the rooms without navigating an obstacle course that was different every time. It was both tragic and legendary.
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In my teenage years, my friends from school and soccer got me into Xbox, and, luckily for my parents, it introduced me to a new, less intrusive form of creativity, the creation of environments and mini-games inside of sandbox platforms various games offered. I grew a passion for digital media, making and editing videos, designing experiences story-driven, open world, and mechanical for people to enjoy.
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Entering college, I was unsure of what profession I wanted to pursue. I knew I wanted to create, but I didn't know what. In my time at Joliet Junior College, and later, at DePaul University, I grew an additional passion for project organization and planning.
In the end, I decided to pursue a Bachelors in game development, dual focusing in design and project management to hit the widgets of both of my interests. In my project work, during my tenure at DePaul, I wrote for level and UI design, character dialogue, and cinematic story narratives, aiming to grow a diverse understanding of project pipelines and the disciplines that go into them.
Whenever I could, I went great lengths to go the extra mile, volunteering for design and management positions on projects where I could, honing my expertise in writing, formatting, and project management by throwing myself into the fire, a trend I continued during my internship and later contract work beyond. Simultaneously, this was also the period that I discovered my blazing passion for story writing through a medium of books, and began tutoring under my Grandma, Susan Brauer, a former DeVry University dean, Argonne National Laboratories engineer, and self-published author, in addition to college.
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From January, 2023, to the Summer of '24, throughout my collegiate senior year, I interned at MonogramGroup, a world-class branding agency in Chicago, Illinois, where I was trusted early on to manage the creation of several case study pages for their company website. After my internship, I was hired on as a research analyst and entrusted to undergo the process of walking the untraveled ground of an experimental new-business effort, researching and tracking national companies' relevant mergers and acquisitions to capitalize on.
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I found enjoyment and purpose in the gaming and digital media projects I was a part of throughout college and my initial post-college work, but something felt... missing, like an itch I couldn't scratch, something yet to be ventured. After thinking on it introspectively over a period of months, I diagnosed the itch as a desire to do more, and a desire, simply, to tell stories... to be more intimately involved in the process aiding others to make their ideas, and dreams, a reality. That said, I made the decision to leverage my skills in design, writing, and management in a field different than that of game development.
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Ironically, I despised reading as a kid... I didn't have the patience to read, and seldom was exposed to the notion of writing. As birthdays passed, however, I found my perspective beginning to change. Today, I find reading to be profound, and do it all the time. I can't help myself. I love it. And I find writing, in its many forms, to be relaxing and rewarding.
I enjoyed helping telling stories through the interactions of a controller and a screen, yes. But through the medium of verbiage on a piece of parchment, there's a magic within the mechanisms at work within the mind of a reader. As a creator, I find that incredibly alluring.
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So when I have time to myself... I like to write, be it personally, or professionally. And in my search for a job to get a foot in the door, attempting to take a new first step in the earlies my career, unlike my years before, through college, and even in the year after, I know I'm making the right choice pursuing position in the field of publishing. (Autumn, 2025)
























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